Apr. 12th, 2014

lessorlog: (Default)
MAIN CLASSES

Class outfit depictions taken from the game Bravely Default.


❥ HEALER

Weapon: A small dagger.
Items: A collection of healing items.
Ability: ■ ■ ■ □ □ | Healing powers.
Attire: healer
Defense: ■ ■ □ □ □
Offense: ■ ■ ■ □ □
HP: 150 HP
MP: 180 MP


❥ MAGE

Weapon: A choice of staff or wand.
Items: Two magic items.
Ability: ■ ■ ■ □ □ | Elemental magic ability, element of your choice.
Attire: mage
Defense: ■ ■ ■ □ □
Offense: ■ ■ ■ ■ ■
HP: 170 HP
MP: 200 MP


❥ WARRIOR

Weapon: A choice of a sword, bow and arrows, or ax.
Items: Two magic items.
Ability: ■ ■ ■ □ □ | Fighting abilities.
Attire: warrior
Defense: ■ ■ ■ □ □
Offense: ■ ■ ■ ■ ■
HP: 200 HP


❥ GUIDE

Weapon: A short sword.
Items: A collection of maps.
Ability: ■ ■ □ □ □ | Fighting abilities.
Attire: guide
Defense: ■ ■ ■ □ □
Offense: ■ □ □ □ □
HP: 120 HP


OPTIONAL CLASSES


❥ THIEF

Weapon: A set of two daggers.
Items: A larger knapsack.
Ability: ■ ■ □ □ □ | Fighting abilities.
Attire: thief
Defense: ■ ■ ■ ■ □
Offense: ■ ■ □ □ □
HP: 130 HP


❥ JESTER

Weapon: A staff.
Items: None.
Ability: ■ □ □ □ □ | Elemental magic and healing abilities, element of your choice.
Attire: jester
Defense: ■ ■ □ □ □
Offense: ■ □ □ □ □
HP: 90 HP
MP: 150 MP


❥ SCHOLAR

Weapon: None.
Items: A shield. A set of papers on monsters and spells.
Ability: ■ ■ □ □ □ | Elemental magic abilities, element of your choice.
Attire: scholar
Defense: ■ ■ ■ ■ □
Offense: ■ □ □ □ □
HP: 80 HP
MP: 100 MP


❥ MERCHANT

Weapon: A small dagger.
Items: A full knapsack with healing items and food.
Ability: ■ ■ □ □ □ | Fighting abilities.
Attire: merchant
Defense: ■ □ □ □ □
Offense: ■ ■ ■ □ □
HP: 80 HP
lessorlog: (Default)
Item pixels taken from here! All items can be dropped by monsters or found from merchants. Since there is no currency, items must be bartered for or exchanged for services.
HEALTH ITEMS



No dew leaves restore 25% HP.
Dew leaves restore 75% HP.
Moon berries heal poison.
Aguava restores 20 HP.
Bubus restore 50 HP.
Goboly restore 75 HP.

MAGIC ITEMS


Bland cookies restore 20 MP.
Bitter chocolate restores 50 MP.
Yummy cake restores 75 MP.

HEALTH & MAGIC ITEMS


Omurice restores 25% of both HP & MP.
Steak dinner restores 50% of HP & MP.
Fruit tart restores 75% of HP & MP.

ATTACK ITEMS


Mushrooms poison enemies.
Rotten fish repel enemies (and other people).
Shounen powder enables a rage mode, making the target stronger but easier to attack.

SPECIAL ITEMS


The Crystal Hydrangea can be dropped by strong monsters in the forrest.
The Crystal Chrysanthemum can be dropped by strong monsters in the mountains.
The Crystal Sunflower can be dropped by strong monsters in the plains.
The Winners Letter can be found on the 5th and last floor of the dungeon.

STARTER CARDS


A Light card increases the powers of Light elemental magic.
A Lava card increases the powers of Lava elemental magic.
A Aqua card increases the powers of Aqua magic.
A Grass card increases the powers of Grass magic.
A Flame card increases the powers of Flame magic.
A Dark card increases the powers of Dark magic.
A Breeze card increases the powers of Breeze magic.
lessorlog: (Default)

The bars denote how powerful the monsters of that area are. Also sorry for the paint map.


❥ HOME BASE

Here is where all teams respawn and start on their journey.

❥ PLAINS

Rabid Deer ■ ■ □ □ □
Giant Snake ■ ■ ■ □ □
NPC Thieves ■ ■ ■ ■ □
Kangaroos ■ ■ □ □ □
Dark Unicorns ■ ■ ■ ■ □

❥ FOREST

Deer ■ □ □ □ □
Bears ■ ■ ■ □ □
Dark Magicians ■ ■ ■ ■ □
Giant Poison Frogs ■ ■ □ □ □ (poison characters)
Night Owls ■ ■ □ □ □

❥ MOUNTAIN

Elk ■ □ □ □ □
Mountain Lions ■ ■ ■ □ □
Hunters ■ ■ ■ ■ □
Roc ■ ■ ■ ■ □
Trolls ■ ■ ■ □ □

❥ DUNGEON

Spiders ■ ■ □ □ □
Bats ■ ■ ■ □ □
Dark Elves ■ ■ ■ ■ □
Magic Mist ■ ■ ■ ■ □
Tower Dragon ■ ■ ■ ■ ■

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